Two taps, both sides agree, no arguments.
Someone puts the score in. It only counts once the other side says yes. If they don’t, you get a nudge instead of a row at the trophy table.
- ✓You can always change it. Any score, any time, from your phone. The old one is kept.
- ✓Five people scoring five pitches at once never clash with each other.
- ✓Works with no signal. Scores save on the phone and send themselves later.
- ✓Turn player scoring off for kids' events, so only you and your helpers can touch it.
Nobody trusts a draw they didn’t see.
Trophy runs the draw on screen with everyone who’s joined watching the same thing at the same time, in the clubhouse or from the car park.
- ✓Fair, and it looks fair. Cards flip in front of everyone rather than a list appearing from nowhere.
- ✓Rules you set. Never the same partner twice. One good player per pair. Keep clubmates apart.
- ✓Captains' draft. Pick two captains, put a clock on it, and let the whole room watch the picks land.
- ✓Redo it if you need to. Everyone sees that it was redone, and why.
Hand out jobs without handing over the keys.
Everyone gets the buttons their job needs and nothing else. Every change is stamped with a name and a time.
You, the organiser
Everything. Set it up, change anything, sort disagreements, see the money.
- Change games and timings
- Change any score
- Settle disagreements
- See and split the money
A helper on a pitch
A parent with a phone. They get the score button for their pitch, all day, whatever age group is on it.
- Put scores in on Pitch 2
- Touch any other pitch
- Change games
- See the money
A team coach
Sees their own games and table. Can put their own result in if you let them, and only their own.
- Put in their own score
- Agree the other side's
- Touch anyone else's game
- See the money
Got one coming up?
Set it up free and watch it work before you invite a soul. Or if someone’s sent you a code, put it in here.